Serious Game Design and Development
Course page: https://iversity.org/en/my/courses/serious-game-design-and-development/lesson_units By Carlos Vaz de Carvalho
1. Introduction to play, games and serious games
- Play: engagement in activity for enjoyment. Voluntary.
- Game: competitive activity, with a framework of agreed rules.
- Serious game: not designed with entertainment as main purpose, rather to learn something.
Game and Play Concepts
- Play is necessary condition of the generation of culture (Johan Huizinga).
Digital Games
- Digital games add to game definition:
- Immediate interactivity
- Manipulation of large information
- Automated complex systems
- Networked communication.
Game Design Elements
- Creative process of going from the idea to the actual game.
- Keep the player in the “flow channel”
- Game elements:
- Technology
- Aesthetics
- Mechanics
- Story
- Game mechanics types:
- Space
- Objects
- Actions
- Rules
- Skill
- Chance
- Type of games:
* Action games: quick reflexes.
* Adventure games. * RPG games * Simulation games * Strategy games * Puzzle games
Serious Games
- awareness games: Darfur is dying