Wescam e-Learning
☛ Position: 3D Software Developer
☛ Schedule: Oct. 2012 - Dec. 2012
☛ Client: L3 Wescam
☛ Team size: 1 people
Project description
The initial version of the Wescam e-Learning software was a standalone flash application used to train the user on the L3 Wescam MX-series turrets within simplified training scenarios. The users could practice on the turret's controls with an on-screen controller display and was requested to perform tasks in order to progress in the scenarios.
Responsibilities & Achievements
- I extended the list of available scenarios with maritime scenarios.
- I refactored the ActionScript core simulation classes with a more robust Object Oriented Programming structure.
- I reduced assets and scenes complexity to ensure acceptable performances on low-end devices.
⇒ The deliveries on this project were provided on time and validated by Wescam.
Skills & Techs
- ActionScript
- PhotoShop
- FlashDevelop IDE
- Away3d
- 3DS Max