Singularity project
Project description
- This project was started as an experiment to try and build lua bindings for various libraries and use them in a generic framework built with OpenSceneGraph and wxWidgets.
- It initially provided a powerfull lua binding generation system called sgtLuna and the corresponding bindings for OSG and wxWidgets. It was then extended progressively with bindings and tests for more than 30 C++ libraries including:
- SPARK (lightweight, portable Particle Engine)
- TUIO (protocol for multitouch control): controlling a 3D scene display from a smartphone for instance.
- VLC: Displaying video textures
- AntTweakBar: light and intuitive graphical user interface in 3D scene (as HUD)
- Assimp library (Open Asset Import Library): support to load multiple 3D model formats
- FreeImage library: support to load multiple image formats
- Box2D: 2D Physic engine integration
- Gizmo library: used to display in scene object manipulation gizmos.
- Bullet: 3D Physic engine integration
- MathGL: Math rendering in OpenGL
- MySQL: Database connection support
- Awesomium: advanced Web browser integration
- Kinect: support for skeleton control in 3D scene with an Xbox 360 Kinect
- NAIF Spice Toolkit: support precise astronimical bodies positioning
- micropather: A* path finding library
- Proland: worked on integration of the INRIA proland engine components into OSG
- The software was also built with multi-platform support with support both Windows and Linux.
Skills & Techs
- OpenSceneGraph
- C++
- Lua
- GLSL
Sources
- The initial sources for this project are available on github.