public:courses:others:serious_game_design:serious_games

Action disabled: register

Serious Game Design and Development

  • Play: engagement in activity for enjoyment. Voluntary.
  • Game: competitive activity, with a framework of agreed rules.
  • Serious game: not designed with entertainment as main purpose, rather to learn something.
  • Play is necessary condition of the generation of culture (Johan Huizinga).
  • Digital games add to game definition:
    • Immediate interactivity
    • Manipulation of large information
    • Automated complex systems
    • Networked communication.
  • Creative process of going from the idea to the actual game.
  • Keep the player in the “flow channel”
  • Game elements:
    • Technology
    • Aesthetics
    • Mechanics
    • Story
  • Game mechanics types:
    • Space
    • Objects
    • Actions
    • Rules
    • Skill
    • Chance
  • Type of games:

* Action games: quick reflexes.

  * Adventure games.
  * RPG games
  * Simulation games
  * Strategy games
  * Puzzle games
  • awareness games: Darfur is dying
  • public/courses/others/serious_game_design/serious_games.txt
  • Last modified: 2020/07/10 12:11
  • by 127.0.0.1