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With my latest sessions on my VulkanApp lua experiment I'm finally starting to get back on rails with my vulkan 3D engine 👍, and in the last post, we ended with a nice first triangle display, yeepee!

In this session, we will introduce the support for the Vulkan Memory Allocator library in our project, as managing the device memory is going to be a serious pain otherwise.

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2022/11/04 21:14 · 0 Comments

Still restoring stuff that was already “sort of” working at some point (a long time ago) lol: so I continue with this VulkanApp I built in Lua with my binding system. And it seems there is still a lot to do on that path…

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Continuing here with the restoring process for my NervLand project: as mentioned at the end of my last post, I now need to retore my “NervBind” application to generate some lua bindings automagically: let's get started.

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So in this new session, we continue with the restoring of the NervSeed project started in my previous post. Now it's time to inject some lua magic in there 😋! Or well… a little bit at least… if possible… lol.

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2022/09/17 13:15 · 0 Comments

Lately I have installed a few cameras at home for video monitoring purpose: the idea is to get ready to leave our home for some vacations from time to time and still ensure that everything at home is safe.

The cameras I'm using so far are from “Tapo” and are working okay so far (except for a regular disconnection issue I still have to investigate). But I don't want to pay for the advanced “AI processing” offered by the company, and instead I would like to check here if there is a way to use those cameras directly for processing in custom programs I could write myself 👍!

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So in this article, we will document the setup of the video stabilization utility in the NervProj framework (inside the NervHome project). This utility will be based on the former version written in bash scripts and converted into a modern python application in the process.

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Hey hey, since a moment now I've been thinking I should really start building some kind of virtual 3D environemnt “to do stuff”. Note that I'm not calling this a “game” because I would not want to create yet another game people could play for a moment before they move to something else. No, I would like to bring something new on the table, something everyone will want to use for a verrryyy long time. lol.

So today, we will just start with refreshing a bit my memory on where I was previously with my NervLand project and check if there is an appropriate path to start playing with vulkan in a not so distant future. Ohh and by the way, UnityEngine or UnrealEngine are out of the question here: I want to understand and control every step of what I'm going to buid, so these will not work for me in this project.

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2022/07/22 07:40 · 0 Comments

Lately, I've seen a video on youtube on the EatTheBlocks channel concerning the arbitrage options on Aurora. I had already heard about that one, but never actually try to use that blockchain, and was not really sure to understand what it was in the first place. Time to change that in this session and check if I could successful run my Arb monitoring system there, let's rock it baby 😎!

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