Table of Contents

NervLand: Introducing support for push constants

Continuing our journey in vulkan, this time our target will be to introduce support for push constants in our command buffers. That sounds simple at first, but when I starting thinking about it, I realize it might not be that simple in fact. Let's check why…

Simple support for push constant

Introducing support for ByteArray

Recording command buffers every frame

Implementing provider in C++ directly

Rotating our triangle with push constants