====== Wescam e-Learning ====== ☛ **Position**: **3D Software Developer**\\ ☛ **Schedule**: Oct. 2012 - Dec. 2012\\ ☛ **Client**: [[http://www.wescam.com/|L3 Wescam]]\\ ☛ **Team size**: 1 people ===== Project description ===== The initial version of the Wescam e-Learning software was a standalone flash application used to train the user on the L3 Wescam MX-series turrets within simplified training scenarios. The users could practice on the turret's controls with an on-screen controller display and was requested to perform tasks in order to progress in the scenarios. ===== Responsibilities & Achievements ===== * I extended the list of available scenarios with maritime scenarios. * I refactored the ActionScript core simulation classes with a more robust Object Oriented Programming structure. * I reduced assets and scenes complexity to ensure acceptable performances on low-end devices.   ⇒ The deliveries on this project were provided on time and validated by Wescam. ===== Skills & Techs ===== * **ActionScript** * **PhotoShop** * **FlashDevelop IDE** * **Away3d** * **3DS Max** ===== Links ===== * [[http://www.wescam.com/index.php/products-services/training/elearning/|L3 Wescam e-Learning webpage]] ===== Images ===== {{public:projects:elearning:elearning_mission_select.jpg?nolink|}} Mission selection screen {{public:projects:elearning:elearning_briefing.jpg?nolink|}} Mission briefing screen {{public:projects:elearning:elearning_in_mission.jpg?nolink|}} Typical in mission display {{public:projects:elearning:elearning_avt_tracking.jpg?nolink|}} AVT tracking simulation {{public:projects:elearning:elearning_ir_sensor.jpg?nolink|}} Thermal imaging simulation {{public:projects:elearning:elearning_mission_end.jpg?nolink|}} Mission end screen