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+ | ====== Serious Game Design and Development ====== | ||
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+ | Course page: https:// | ||
+ | By Carlos Vaz de Carvalho | ||
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+ | ===== 1. Introduction to play, games and serious games ===== | ||
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+ | * **Play**: engagement in activity for enjoyment. Voluntary. | ||
+ | * **Game**: competitive activity, with a framework of agreed rules. | ||
+ | * **Serious game**: not designed with entertainment as main purpose, rather to learn something. | ||
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+ | ==== Game and Play Concepts ==== | ||
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+ | * Play is necessary condition of the generation of culture (Johan Huizinga). | ||
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+ | ==== Digital Games ==== | ||
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+ | * Digital games add to game definition: | ||
+ | * Immediate interactivity | ||
+ | * Manipulation of large information | ||
+ | * Automated complex systems | ||
+ | * Networked communication. | ||
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+ | ==== Game Design Elements ==== | ||
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+ | * Creative process of going from the idea to the actual game. | ||
+ | * Keep the player in the "flow channel" | ||
+ | * Game elements: | ||
+ | * Technology | ||
+ | * Aesthetics | ||
+ | * Mechanics | ||
+ | * Story | ||
+ | * Game mechanics types: | ||
+ | * Space | ||
+ | * Objects | ||
+ | * Actions | ||
+ | * Rules | ||
+ | * Skill | ||
+ | * Chance | ||
+ | * Type of games: | ||
+ | * Action games: quick reflexes. | ||
+ | * Adventure games. | ||
+ | * RPG games | ||
+ | * Simulation games | ||
+ | * Strategy games | ||
+ | * Puzzle games | ||
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+ | ==== Serious Games ==== | ||
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+ | * awareness games: Darfur is dying | ||
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+ | ==== Serious Games Analysis ==== | ||
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