public:courses:others:serious_game_design:serious_games

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public:courses:others:serious_game_design:serious_games [2020/07/10 12:11] (current) – created - external edit 127.0.0.1
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 +====== Serious Game Design and Development ======
 +
 +Course page: https://iversity.org/en/my/courses/serious-game-design-and-development/lesson_units
 +By Carlos Vaz de Carvalho
 +
 +
 +===== 1. Introduction to play, games and serious games =====
 +
 +  * **Play**: engagement in activity for enjoyment. Voluntary.
 +  * **Game**: competitive activity, with a framework of agreed rules.
 +  * **Serious game**: not designed with entertainment as main purpose, rather to learn something.
 +
 +==== Game and Play Concepts ====
 +
 +  * Play is necessary condition of the generation of culture (Johan Huizinga).
 +
 +==== Digital Games ====
 +
 +  * Digital games add to game definition:
 +    * Immediate interactivity
 +    * Manipulation of large information
 +    * Automated complex systems
 +    * Networked communication.
 +
 +==== Game Design Elements ====
 +
 +  *  Creative process of going from the idea to the actual game.
 +  * Keep the player in the "flow channel"
 +  * Game elements:
 +    * Technology
 +    * Aesthetics
 +    * Mechanics
 +    * Story
 +  * Game mechanics types:
 +    * Space
 +    * Objects
 +    * Actions
 +    * Rules
 +    * Skill
 +    * Chance
 +  * Type of games:
 +   * Action games: quick reflexes.
 +   * Adventure games.
 +   * RPG games
 +   * Simulation games
 +   * Strategy games
 +   * Puzzle games
 +
 +==== Serious Games ====
 +
 +  * awareness games: Darfur is dying
 +
 +==== Serious Games Analysis ====
 +
 +
 +
 +
 +
 +
  
  • public/courses/others/serious_game_design/serious_games.txt
  • Last modified: 2020/07/10 12:11
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