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My homeCtrl app is finally running fine in Chrome on my android phone, but the interface is currently not very convinient, so I think I need to redesign that to make it easier to use from a phone or tablet or small screen. Let's get started right away!

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Allright guys, as mentioned in my previous article, I should now find how to deal with brotli decompression for my wasm file when downloading that from the server. Let's rock it baby 😆!

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Going back to the WASM implementation of the HomeCtrl tool now, since I just failed with my initial experiment with Kivy. If I can get the WASM version to work at least, then I might be able to use that from my phone for a while (until I find a better solution?)

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So, lately I've been messing around a lot with my homectrl system since I had to replace the raspberry pi handling all this. And as a result of course, I also refactored the software layer (everything now available as part of the NervHome project, in the nvp/home folder) and broke the compatibility with my existing android app 🤣

Now it's time to try to restore this, but really, I don't want to have anything to do with the Android Studio, gradle, and IDE interactions in this process. So I'm now considering using kivy to provide a python implementation instead. Let's see where we can go with this…

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So, continuing today from the end of our last session, where I introduced some initial minimal QT6 bindings to be able to display a very simple window with a menu bar, and handling a signal connection in lua. This time, we will try to improve a bit on this initial implementation to try to collect all the QT signals automatically when generating the bindings 👍! Let's see if the idea I have will work 😎

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In this post I'm covering the compilation of QT6 on linux, and then I continue with more lua bindings on windows: that second part was a lot of fun actually, and I ended up with a working minimal QT window built completely from lua 😁! There is still a lot to do here, but who knows, maybe someday I'm gonig to replace pyQT6 this way ?! 🤣. Just keep reading below if you're interested in some painful errors or brief moment of joy on this journey ;-)

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Hello world! Continuing our journey with vulkan I feel I'm now ready to build a dedicated “camera” class, and then figure out how to send user inputs to that camera: after all, all we really need here are the mouse events from the SDL window, right ? So, can't be that terrible to implement 🤣 Let's get started!

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2023/02/21 17:03 · 0 Comments

Hey hey! Tonight I feel like trying a very quick script generation: the goal will be to have an NVP command that I can use simply to renormalize the sound stream in a given input video file. This could be very handy to post-process my devlog recordings for instance.

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