====== Serious Game Design and Development ====== Course page: https://iversity.org/en/my/courses/serious-game-design-and-development/lesson_units By Carlos Vaz de Carvalho ===== 1. Introduction to play, games and serious games ===== * **Play**: engagement in activity for enjoyment. Voluntary. * **Game**: competitive activity, with a framework of agreed rules. * **Serious game**: not designed with entertainment as main purpose, rather to learn something. ==== Game and Play Concepts ==== * Play is necessary condition of the generation of culture (Johan Huizinga). ==== Digital Games ==== * Digital games add to game definition: * Immediate interactivity * Manipulation of large information * Automated complex systems * Networked communication. ==== Game Design Elements ==== * Creative process of going from the idea to the actual game. * Keep the player in the "flow channel" * Game elements: * Technology * Aesthetics * Mechanics * Story * Game mechanics types: * Space * Objects * Actions * Rules * Skill * Chance * Type of games: * Action games: quick reflexes. * Adventure games. * RPG games * Simulation games * Strategy games * Puzzle games ==== Serious Games ==== * awareness games: Darfur is dying ==== Serious Games Analysis ====